GTR2 Conversion and revised by khan1670
I’d like to thank Doug Lynch of Team IDT for bringing us this great track to rFactor and allowing myself to convert it to GTR2/Evo.
See the original rFactor readme inside for more details about the track.
Track Infos from Wiki :
The Grand Prix of Long Beach is an IndyCar Series race held on a street circuit in Long Beach, California. Christopher Pook is the founder of the event. It was the premier race on the CART/Champ Car calendar from 1996 to 2008, and the 2008 race was the final Champ Car series race prior to the formal unification and end of the open-wheel “split” between CART and IRL. Since 2009, the race has been part of the unified IndyCar Series. For most of its history, the race has traditionally been held in April. It is one of the longest continuously-running events in Indy car racing, and with its rich history, is considered one of the most prestigious events on the circuit.
The Long Beach Grand Prix is the longest running major street race held in North America. It started in 1975 as a Formula 5000 race, and became a Formula One event in 1976. Incredibly, in an era when turbocharged engines were starting to come to prominence in Formula One, Long Beach remains one of the few circuits used from the time Renault introduced turbos in 1977 until the last Long Beach Grand Prix in 1983 that never once saw a turbo-powered car take victory.
In 1984, the race switched from a Formula One race to a CART Indy car event. Support races over the years have included Indy Lights, IMSA, Atlantics, Pirelli World Challenge, Trans-Am Series, Formula D, Stadium Super Trucks, Formula E, and the Toyota Pro/Celebrity Race. Toyota was a sponsor of the event since its beginning and title sponsor from 1980 to 2018, believed to be the longest continuously running sports sponsorship in the U.S.
Track Features :
* Long Beach 2007 layout converted from rFactor v2.0
* Rain reflections
* Animated marshalls
* Functioning safety car and GTR2 pits
Changes from 2.1 to 2.5 :
* Changed all shadows from dynamic to static for a big fps gain
* Fixed a few materials that still had jpg textures
Changes from 2.0 to 2.1:
* Resized some textures
* All jpg textures changes to dds – hopefully should eliminate ctd issues some were having
Special thanks to :
Doug Lynch of Team IDT, creator of the original rFactor track. Fantastic job!
Frankybb & Blackhawk for GTR2 lod’s
Greybrad who did a new AIW for the track and moved some paddock objects.
Thanks to all those who’ve helped me learn so much in the community.
Delete any previous version you may have 1st, including hat files.
Extract directly to your GTR2\gamedata\locations directory.
You will find GTR2 lods in the extra’s directory if you care about these things 🙂
As of this time this track is only restricted to :
Please do not upload it anywhere else without permission.
Please do not modify this track without permission.
See rFactor readme for further information on permissions.
Thank you and enjoy the track !