Power and Glory Mod v3.2

Power and Glory Mod

Official Website

(the website is offline, but the content is still available via the web archive)

Alternative Download Mirror  :

Download from Mediafire


When GT Legends was announced in 2005, Simbin/Blimey’s decision to base the sim on the FIA Historic racing championship threw many people, as other sim-racing games had been based on historical seasons… Realistically, there was no way Simbin/Blimey could have reproduced a 60s or 70s championship. Doing so would involve getting licenses from each driver, each team, each manufacturer, each track and for each advert. There’s too many entities, brands and personalities involved, many are already gone, making legality issues for such a commercial project too complicated. Another issue was probably tracks, producing accurate tracks as they were 40 years ago is a nightmare, and they are of no use for other titles. But although Simbin’s choice of the FIA Historic series was very clever, giving a far wider range of cars than any championship from the 60s or 70s, it does leave a gap for someone to fill… and that’s where we at GTLW get in, with the Power&Glory project.

Aim of the Team

The aim of the GT Legends Workshop is to try to fill that gap, even if only partially – to produce the cars as close as we can to the way they were in the 60s and 70s. While in the longer term it would be great to focus on specific championships, we are currently somewhat limited by the lack of tracks from the period. Also while the range of cars included in GT Legends is impressive, there are cars required for specific championships which are not currently available.

The name chosen for the overall project is ‘Power and Glory’. The project was released in stages, and in a sense each stage could be considered as a stand-alone mod. With Version 3, almost all the cars in GTL have been included, and modified more or less depending on model and limitations. All cars have completely new physics and sounds, along with the extensive textures and 3D modifications. We have also included some of the extra cars produced for GTL (with the permission of their creators of course).

The Power&Glory mod for GTR2 is also intended to run separately from GTR2 (so, as standalone), featuring new menus, even a dedicated soundtrack. It is to be, as many usually call it, a “total expansion” for GTR2. Almost like a separate, new game title.

Choice of Platform

We believe that P&G will mainly appeal to those who already have the sim it is based on – GT Legends. However, the team’s primary focus for P&G is GTR2 as this offers the options of weather and custom championships, as well as improvements in other areas such as on-line and game fluidity (better fps) and refined menu system. For the past versions of P&G you needed a GT Legends disk to install the mod in GTR2. This has changed for P&G version 3, and now only GTR2 is needed to install it.


Power&Glory V1.02:
– 2nd Best mod of the year 2007 award SimHQ

Power&Glory V2.0:
– Best mod of the year 2008 award SimHQ
– Best mod of the year 2008 award AutoSimSport

Power&Glory V3.0:
– Best mod of the year 2012 award SimHQ
– Best mod of the year 2012 award Level Games Magazine

Version 3.2 updates :

Two years after the last update, The GTLW Mod Team has released a new version of their highly popular Power & Glory mod for GTR2.

As you can see in the very long changelog below, the team has fixed countless of little issues and added plenty of improvements, including some brand new physics for some of the Ford & Porsche cars.

In order to use version 3.2, version 3.1 needs to be installed.
Comprehensive instructions can be found at the download location below.


– Fix for the 1974 Zakspeed Escort RS1600 tyre file, which was causing CTD when using Soft Wet tyres.
– Fix for a wrongly referenced mesh in the Boss302 Mustang cas file, which could cause CTD at low detail setting.
– Fixed wrong tyre textures used on Boss302 Mustangs #15 and #16.
– Fix for missing shadowreceiver of Boss302 Mustang bonnet scoop in cockpit view.
– Fix for exhaust smoke position on Corvette Grand Sports.
– Fix for wrong body mask in Cortina GT #64021.
– Fix for material conflict in all affected 60’s Touring cars.
– Fix for material conflict in all affected 70’s Touring cars.
– Fix for material conflict in all affected GT Over 2 Liter cars.
– Fix for material conflict in almost all affected GT Under 2 Liter cars (still need to do Lotus 7).
– Fix for material conflict in all affected PTC Over 2 Liter cars.
– Fix for material conflict in all affected PTC Under 2 Liter cars.
– Fix for material conflict in Safetycar.
– Fix for to render ABS non-functional on Ford GTs and Porsche 906s
– Fix for wrong dirt/rain screens in Capri 2600 #72023
– Removed unnecessary “invisible” plane under zakspeed escort chassis meshes, and adjusted GraphicalOffset in .hdc to correct height.
– Removed unnecessary “invisible” plane under Detomaso Pantera chassis meshes, and adjusted GraphicalOffset in .hdc to correct height.
– Removed front windscreen banner from Porsche 914/6 #70040 chassis meshes.
– Altered Porsche 914/6 lit headlight texture. #70040 headlight glow now correctly shows no tape marks when lit.


– Revised physics for all Ford GT40s
– Revised physics for all Porsche 906s
– Reduced rolling resistance and drag for Alpine A110, #76 & #78 – 1300 engine replaces 1100
– Small changes to Lotus Cortina tyre diameter, ride height and suspension travel. ’65 Mann car now has Goodyear tyres. 67 Alain Dex car now has Firestone tyres
– Lotus Cortinas now in a single category, rather than the previous Works/Mann categories.


– Removed right side mirror and cutoff switch box from Boss302 Mustang #70009
– Revised skin and body mask on Ford Capri #72054
– All GT40s slightly widened and lower nose re-profiled
– Correct diameter tyres for all GT40s
– New BRM style wheels to replace Halibrand wheel for the GT40s which used BRM style wheels
– Revised cockpit for Ford GT MkII – new gauges and repositioned mirror
– Revised cockpit for Gulf GT40s – new tape strip and wheel boss and #6 now has same gauges as #7
– Four sets of correctly sized tyres replace single set on Porsche 906
– Back-fire and passenger seat added to Alpine A110 – #76 & #78 now have 1300 engine exhaust
– New cockpit/dash for 1964 model Lotus Cortinas
– Revised cockpit for later model Lotus Cortinas
– Revised 3D model for Lotus Cortina body featuring new details such as side exhaust, boot lock, 3D Lotus badges, central fuel filler, and bonnet strap.
– New or revised skins for all Lotus Cortinas – #65037 replaces #66013 and #66001 replaces #66027
– Larger diameter tyres for all Cortinas


– Minor pitch corrections for the Ford GT40 and Ford GT MkII, to suit the physics corrections done in the car.


– Included the “PnG UI Language Switcher” tool (located in the main installation folder), so that users can change the language of the Interface and without needing to download this tool separately.
– Corrections in the Italian dictionary files for better translation (external contribution from ‘NickM’).
– Separated the Corvette C2 L76 Roadster from the Corvette C2 Z06 in class lines, so that it can be selected separately (also for dedicated servers).
– Rectified missing lines/text for the specs in showroom for the Corvettes C3 L88 #68002, #68003 and #68045.
– Minor checkbox changes (spacing parameters).
– Car picture in the set-up screens has been changed to a top-view image (of a Cobra roadster) – this substitutes the underside one (of a Ferrari 250 GT) causing confusion to some.


– 1969 IGFA German Racing Team Ford GT40


This mod is dedicated to Steve “pbearsailor” Austin


P&G Installer, launcher and extra utilities
Ari “aSa” Savola

Physics creation, historical documentation and research, new website creation
David Wright

Audio design, UI creation/modifications, tech pages, quality control
Lúcio “DucFreak” Marques

2D Skins, 3D graphics, Falcons documentation
Iain “IainT” Traynor

2D skins, 3D graphics, quality control, tech pages
Greg “unseen” Bullard

Historical documentation, physics feedback
Jeff “Spin Doctor” Knox

3D graphics leader, 2D skins additional help, quality control
Mirza “Azrim” Rustemovic

3D graphics and 2D skins
Curt “NacK” Walter

3D graphics and 2D skins
Martin “the brace” Bracegirdle

2D skins, old website articles, quality control, tech pages
Luke “HR186S” Fomin

Physics creation, UI design, old website creation, beta-test organization
Aristotelis Vasilakos

P&G music covers, 3D Artist
Manos “cavallino” Vichos

3D graphics and 2D skins, Lotus 7 S1 creation, other projects
Nigel “Nig” Green

3D graphics leader, 2D skins, quality control
Alexander “InsaneDruid” Kögel

GT40 MKII base 3D, documentation, other projects
Francis “C-one” Kelly

Tech pages creation, mechanical expert and historic documentation
Ron Rogers

2D Skins, Jaguar and Lotus Elite documentation
David “Wessy” Weston

Skins, files organization, physics feedback, research
Muhsin “Zoomie” Schroeder

Ferrari 250SWB cockpit, additional 3D help
Manuel “manamana” Pellizzer


Chevrolet Corvette GrandSport cars
RobinM (and ‘Duntov Motor Company’)

Ford Mustang Boss 302 cars
Big Ron, Team21 & Friends

Triumph TR4 and Ferrari 250SWB cars

Triumph TR4 Sebring’63 and TRS Le Mans skins
Dan “Vintage Racer”

Triumph TR4 #71 and #74 skins
Frank “Sunalp2”

Ferrari 250SWB #7 and #22 skins
Justin “Gollum” and Nigel “ESP”

P&G v3.1 music covers / OST
Wolfgang “Hayman3030” Seyffert (from Cologne)

Dictionary files for improved Triple Screen online
Patrick “AS4ever” Ducourthial

Cube mapping for drivers helmets, improved sparks and smoke/dust effect textures
Francis “Petty” Raya

Anderstorp North and Magny Cours Club (GTL) conversions
Mark “Dangerous Beans” Aisthorpe

Updated Italian dictionary file for improved translation

Tracks LOD screens
Graham “JGF”

3D graphics additional help

Corvette base skin templates
Umma Gumma

Corvette penske base skin templates
Bill Guillaume

Sonauto 914/6 original skin and template

Porsche IROC template base

Base physics for Butch cars

Wide wheel arches for the Mini Cooper

Paint Cubemap

GTR2 original tracks color/contrast “tweaks” inspiration (and permissions)
VIRTUA_LM mod-team

ForceFeedback and terrain patcher

ForceFeedback settings research
Gianluca “Janbak” Bacca

v2.0 engine graphs curves to image program
Tom Doyle

Power&Glory Logo
Ian “Byron” Turner from simjunkies.org

Manuals articles
Phil “eliandi” Elmore

Public / private forums and assistance (GPLR/SRMZ)
Bill Cooper
Keith “dangermouse”

Original GTR2-UI PT/BR translation base
Luís Camargo

“Since I’ve Been Loving You” music cover
Sancey-Richard “kevsr25” Kevin

v3.0 beta testers
Vincenzo “T7Backdoor” Giagheddu, Gianluca “ilpinguo” Gilli,
Daniele “Tide” Dallavalle,Daniele “Daniel Dallas” Dallospedale,
Fulvio Policardi, Gianluca “Janbak” Bacca, Manorba,
Christian “Zio Fester” Hirsch, rbb7,
Giuseppe “Iarno” Basilico, Alessandro “Contact” Garelli,
Roberto “Palmy” Cartocci, Roberto “@BoB” Grassi
Ian Rogers, Rik Saeys, Kristof Huyck, Tim Hope,
Caspar de Jonge, Jarkko Rantajoki, Cato Larsen,
Marcus Jaeger, Peter Ball, Ian Turner, Luca Baldi
Ari “aSa” Savola
and all the guys from
AS On3 racing http://www.as-on3.com
Team7Racing http://team7racing.net
ROTW P&G World Tour beta testing league. http://www.racingontheweb.net

v2.0 beta testers
Vincenzo “T7Backdoor” Giagheddu, Gianluca “ilpinguo” Gilli,
Daniele “Tide” Dallavalle,Daniele “Daniel Dallas” Dallospedale,
Fulvio Policardi, Gianluca “Janbak” Bacca, Manorba,
Christian “Zio Fester” Hirsch, rbb7,
Giuseppe “Iarno” Basilico, Alessandro “Contact” Garelli,
Roberto “Palmy” Cartocci, Roberto “@BoB” Grassi
Ian Rogers, Rik Saeys, Kristof Huyck, Tim Hope,
Caspar de Jonge, Jarkko Rantajoki, Cato Larsen,
Marcus Jaeger, Peter Ball, Ian Turner, Luca Baldi
Ari “aSa” Savola

1st release beta testers
Franco Miniati, Vincenzo Giagheddu, Manos Vichos,
Daniele Dallavalle, Paolo Ferrari, Gio Nuvoli,
Angelo Rota, Mario Bovolo, Fulvio Policardi,
Ubaldo Leo, Marco Roman˜, Luka Favaretto,
Marco Giuttari, Andrea Baldi, Andrea Scognamillo,
Luca Sodano, Daniele Magli, Gianni Pellizza,
Andrea Pomes, Gabriele D’Adda, Paolo Sala,
Paolo Ghibaudo, Alessandro Morandi, Andrea Boccellari,
Daniele Dallospedale, Roberto Betori, Paolo Gianello,
Gianluca Gilli, Matthias Egger

1st release installer and uninstaller
Marco Giuttari

Additional 1st release help
Andrea Scognamillo
Andrea Pomes
Roberto Betori

P&G music/soundtrack
“Carry On My Wayward Son, “Jumpin’ Jack Flash”, “Purple Haze”, “Rock and Roll” and “Sunshine Of Your Love”
Performed by:
– Manos Vichos (guitars)
– Antonis Stavropoulos (bass and synth)
– Fotis Papatheodorou (drums and sound engineering)

“Since I’ve Been Loving You”
Performed by: Sancey-Richard Kevin “kevsr25” (lead guitar)

“Come Together”, “Keith plus Brian”, “Shread In Heat”, “Small Wing”, “Double Trouble”, “Mellow Whammy”, “ZZ Tele”
Performed by: Wolfgang “Hayman3030” Seyffert (guitars, bass, keyboards, drums-programming and sound engineering)

– Special Thanks –

Bristow from RSC forums – Without the amazing work of this guy, we would be still in the dark ages of ISI engine modding. Thank you.

Niels Heusinkveld – for the endless and prolific exchange of ideas, regarding this big unknown beast of the ISI physics engine.

Frank de Jong – for ‘http://touringcarracing.net’, a huge source of knowledge resultant of his determination and contributions, as well of many others.

…and to the following communities:

The GPL Repository – http://gplr.bcsims.com
NoGrip – http://www.nogripracing.com
SimRacingMirrorZone – http://srmz.net
RaceSimCentral – http://www.racesimcentral.com
AutoSimSport – http://www.autosimsport.net
racingontheweb – http://www.racingontheweb.net
Simleague – http://www.simleague.net
Driving Italia – http://www.drivingitalia.net
SimJunkies – http://www.simjunkies.org
Race2Play – http://www.race2play.com
SimHQ – http://simhqmotorsports.com
Champion Motorsports – http://cmsracing.com
gtsimracing – http://www.gtsimracing.com.au
UKPnG – http://www.simracing.org.uk
GamersCrib – http://www.gamers-crib.com

Many thanks to all the people who helped our team in a way or another. The list is too long in all these years. You know who you are.
It’s been an amazing journey, an incredible experience that made all of the GTL Workshop members a little bit wiser. Thank you.

Additional “thank you” to all the guys and gals at SIMBIN and BLIMEY!GAMES, and everyone else who have assisted to bring GTR2 (and GT-Legends) to all of us.


– Modification, re-use or re-release of any ‘POWER&GLORY’ files, whatever the destination platform, is expressly forbidden without the expressed permission of the author(s).

– All of the content included in ‘POWER&GLORY’ is part of a FREE add-on mod, therefore its parts can NOT be used for commercial use or profit by a third party.

– If you wish to use part of the “POWER&GLORY” content for commercial purposes, please contact the ‘GTL Workshop’ mod team members.

– All of the content included in ‘POWER&GLORY’ is provided “as is” without warranty of any kind, either expressed or implied.

– The author(s) will not be held responsible for any losses incurred, either directly or indirectly by the use of files included in the ‘POWER&GLORY’ content.



Installation Instructions :

What you will need :

A GTR2 installation. Either v1.0 or v1.1 (the P&G installer updates to 1.1). A clean install is ideal.

4 files:


Please pay attention to the names of the files, numbered data file names are critical. No extra “[1]” or anything added anywhere in the file names.
All the files should reside in the same folder.
You DON’T need to UNPACK any of these.
When installed in a clean copy of GTR2 using option #2 – the installation size is approximately 4.2 GB

how to install :

1. download the full package and extract the 7z file with your preferred unpacker

2. run the included “PnGv3.2_installer.exe” file

3. follow the instructions of the installation process

I recommend to choose the default installation recommendation to have an independent installation of this mod – this will not overwrite any files of your standard GTR2 (it will create an own main folder named “PnG3”).



Size: 2.42 GB
Version: 3.2
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