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When GT Legends was announced in 2005, Simbin/Blimey’s decision to base the sim on the FIA Historic racing championship threw many people, as other sim-racing games had been based on historical seasons… Realistically, there was no way Simbin/Blimey could have reproduced a 60s or 70s championship. Doing so would involve getting licenses from each driver, each team, each manufacturer, each track and for each advert. There’s too many entities, brands and personalities involved, many are already gone, making legality issues for such a commercial project too complicated. Another issue was probably tracks, producing accurate tracks as they were 40 years ago is a nightmare, and they are of no use for other titles. But although Simbin’s choice of the FIA Historic series was very clever, giving a far wider range of cars than any championship from the 60s or 70s, it does leave a gap for someone to fill… and that’s where we at GTLW get in, with the Power&Glory project.
Aim of the Team
The aim of the GT Legends Workshop is to try to fill that gap, even if only partially – to produce the cars as close as we can to the way they were in the 60s and 70s. While in the longer term it would be great to focus on specific championships, we are currently somewhat limited by the lack of tracks from the period. Also while the range of cars included in GT Legends is impressive, there are cars required for specific championships which are not currently available.
The name chosen for the overall project is ‘Power and Glory’. The project was released in stages, and in a sense each stage could be considered as a stand-alone mod. With Version 3, almost all the cars in GTL have been included, and modified more or less depending on model and limitations. All cars have completely new physics and sounds, along with the extensive textures and 3D modifications. We have also included some of the extra cars produced for GTL (with the permission of their creators of course).
The Power&Glory mod for GTR2 is also intended to run separately from GTR2 (so, as standalone), featuring new menus, even a dedicated soundtrack. It is to be, as many usually call it, a “total expansion” for GTR2. Almost like a separate, new game title.
Choice of Platform
We believe that P&G will mainly appeal to those who already have the sim it is based on – GT Legends. However, the team’s primary focus for P&G is GTR2 as this offers the options of weather and custom championships, as well as improvements in other areas such as on-line and game fluidity (better fps) and refined menu system. For the past versions of P&G you needed a GT Legends disk to install the mod in GTR2. This has changed for P&G version 3, and now only GTR2 is needed to install it.
– 2nd Best mod of the year 2007 award SimHQ
– Best mod of the year 2008 award SimHQ
– Best mod of the year 2008 award AutoSimSport
– Best mod of the year 2012 award SimHQ
– Best mod of the year 2012 award Level Games Magazine
Installation Instructions :
What you will need :
A GTR2 installation. Either v1.0 or v1.1 (the P&G installer updates to 1.1). A clean install is ideal.
Please pay attention to the names of the files, numbered data file names are critical. No extra “” or anything added anywhere in the file names.
All the files should reside in the same folder.
You DON’T need to UNPACK any of these.
When installed in a clean copy of GTR2 using option #2 – the installation size is approximately 4.2 GB
how to install :
1. download the full package and extract the 7z file with your preferred unpacker
2. run the included “PnGv3.2_installer.exe” file
3. follow the description of the installation process
I recommend to choose the default installation recommendation to have an independent installation of this mod – this will not overwrite any files of your standard GTR2 (it will create an own main folder named “PnG3”).