Version 1.9 (May 2018) :
– added Turner Motorsport 2018 team and physics, created by GT-IMT
Version 1.6 (January 2018) :
updates on internal cockpit :
– cutted / removed some unneeded parts
– added partly new textures
– reworked texture settings
– added new safety nets
– added banner and created individual team textures (cpit02)
– created new chassis
– reworked windows
– added dirtscreen
– reworked textures for rpm and warning LEDs
other updates :
– added latest updated files (teams, physics aso.) by GT-IMT
– splitted / separated front light glasses (now detachable)
– reworked backfire
– reworked CAS file *
– updated CAR files
– added new Sounds
– added new ambient shadow by GTR233
– created Talent file
– added new gloves to internal arms textures (gloves created by BariCZ)
– and some more i can’t remember…
* thanks to nascarfreak for the optimized expo wheels entries
Version 1.4 (October 2017) :
– moved all 3D parts (.gmts) more up and forward (to GTR2 default car position)
– reworked texture settings for internal cockpit parts
– cutted / removed not needed parts from internal cockpit
– created new cockpit chassis / body
– closed visible gap on left cockpit mirror
– corrected flickering on safety net holder (driver door)
– reworked texture settings for cockpit windows
– corrected shadow position for expo floor
– reworked some texture settings for MoTeC lights
– reworked rainscreen
– added new collision and shadow file
– corrected erroneous rims / wheels mesh on the right side (RF and RR)
– corrected erroneous calipers mesh (LF and RR)
– reworked texture settings for rims
– added default tread textures for tires (slick, intermediate and rain)
– reworked windows textures (more darker)
– reworked CAS file
– added new damage file
– reworked .car files
– added new engine sounds (BMW Z4 E89 V8)