I’ve started to make the All Inkl motec and finished making a lot of modifications. As promissed, I’ve made lod C for the car (A and B imported from Shift2), giving it lights, light support, glass, grill, lod C wheels and the wing is detachable (somewhere at 500kb the entire lod, which is activated for low graphic settings).
Made the 2D motec with blue, yellow and red flag warnings, low fuel, overheat, pitlight and engine idle light. JLOC’s 2D is a variant, as I’ve seen a picture of their cockpit. The ALD3 motec (the display) was taken from Astreon’s mod from nogrip, the rest I’ve made it myself.
– Added cockpit banners, JLOC from ILMC without exterior and cockpit banner;
– Made All Inkl cage in white paint exterior and interior, made colision buffers, plus brought the tv camera on the centre console;
– Corrected some mesh mistakes;
– Added cockpit number;
– Raised the cockpit mirrors in the right position;
– Made 3 lods for: FIA and endurance types for lights (including rainlights), light support;
– 3 lods for wing, 3 for chassis, 2 for bumpers and bonnet;
– 3 types of front bumper: one for FIA, Le Mans 24h and ILMC respectively;
– 2 types of tyres: Michelin and Yokohama;
– 3 types of wheels: OZ and 2 BBS;
– Made detachables: bumpers, wing, bonnet.
NOTE
for some unknown reasons, the flaps are not detachable – typed the script ok in the .cas file and .dmg file, but no use. If someone knows, please help;
– there is a UIAssets.GTR file in the archive – if you don’t copy over the original (under GTR2\UIData), the game will run ok, but the ALD3 Motec display won’t have the propper digital font (for speed and time); if you overwrite, the display is right, but you’ll have online crashes, so make a backup of the original first (it’s your choice).