Original Circuit created by Zero-G & IDT for F1Challenge 99-02
GTR2 Conversion and revised by Neel Jani
Thanks Zero-G for allowing me to convert this nice track to GTR2 !
Zero-G & IDT for the original Track from F1Challenge 99-02
Greybrad and Thierry81 for editing the AIW for 36 cars
TV Screen videos by Boblebric
Luigi for new cams
Mc Wolf for the flag marshal
All modifications are made based on real photos and videos from the 2004 track.
For the update of the circuit and some of the new 3D objects, one or more textures were created with images of CGTEXTURES.COM. These images can not be redistributed by default, please visit www.cgtextures.com for more infos.
Track Infos from Wikipedia :
The Surfers Paradise Street Circuit is a temporary street circuit on the Surfers Paradise, in Queensland, Australia. The 2.98-kilometre (1.85 mi) beach-side track has several fast sections and two chicanes, having been shortened from an original 4.47-kilometre (2.78 mi) length in 2010. It is the third of three motor racing circuits that have existed in the Gold Coast region, after the Southport Street Circuit (1954) and Surfers Paradise International Raceway (1966–1987).
From 1991 to 2008, the circuit hosted an American Championship car racing event, the Gold Coast Indy 300. The circuit has also hosted touring car races since 1994, with the Supercars Championship currently contesting the annual Gold Coast 600 at the circuit.
The construction of the circuit has been acclaimed internationally and is used as a benchmark for new temporary street circuits world-wide. Over a full 12-month period plans are laid and then implemented to transform a bustling residential, commercial and holiday destination into a temporary street circuit capable of facilitating high-speed motor races and hundreds of thousands of people. The circuit construction since 2009 has been project managed by local Gold Coast firm iEDM who specialise in motorsport venue engineering and delivery.
GTR2 change-log :
Version 3.1 :
After many months! I finally found the problem that some players had invisible walls across the width of the track, which not stopped the cars. I could not find this bug, because at home I did not have this problem, but recently in the spanking Automobilista conversion i had this problem – finally I could solve it !
sorry to all for the long wait until I could solve the problem !
Version 3.0 :
– cutted the entire circuit, as well as all major groups of objects in order to correctly assign the shadows
– reviewed all textures
– added many more objects
– modeled and added missing infrastructure
– editing and correction parts of the garages
– added night lightning
– added TV screens
– AIW fixes by Thierry81, specially adjusted for the ChampCar Mod (there were some problems in two turns with the AI race)
– new video files (BIK) created by Boblebric
and many more other things, but to much to list…
alternative bik (video) files :
You will find a sub-directory (Alternative Video BIK) containing two separate bik files :
CHAMPCARS – contains videos for V8 Supercars
V8 – contains videos for V8 Supercars
how to use :
copy the .bik file of your choice and paste it into the Surfers_2004 main folder – allow to overwrite existing file with “YES ALL” – done.
Version 2.0 :
In this new version I have to correct several problems that have been observed over the previous version in terms of baffles.
Improvements in Version 2.0 :
– corrected baffles
– fixed rain reflectons
– optimized .gmt files
– full multitexturing
– added puplic soundscape
– added new start lights for grid and pit in / pit out lights
Tested with DirectX 7 and 8 without any problems.
Thanks to :
SimBin for GTR2
Adobe for Photoshop
Dave Noonan for 3DSimED
also thanks to Surtees, Trèfle, Boblebric, Rico83s and Hughes for beta testing.