Twin Ring Motegi all layouts v1.0

Twin Ring Motegi all layouts for GTR2

GTR2 Conversion and revised by BillBro

Track Infos from Wikipedia :

Twin Ring Motegi is a motorsport race track located at Motegi, Tochigi Prefecture, Japan. Its name comes from the facility having two race tracks: a 2.493-kilometer (1.549 mi) oval and a 4.8-kilometer (2.98 mi) road course. It was built in 1997 by Honda, as part of the company’s effort to bring the IndyCar Series to Japan, helping to increase their knowledge of American open-wheel racing.

Twin Ring Motegi map-2

The road course is 4.8 kilometers long and is unique in sharing garage and grandstand facilities with the oval course, but being entirely separate otherwise. Although they are separate tracks, it is impossible for races to occur simultaneously on the two courses; to access the oval track, teams must cross the road course pit and front straight. The road course also runs in the opposite direction from the oval; clockwise, rather than counter-clockwise.

The course itself is built in a stop-start straight-hairpin style, which flows differently than many similarly-sized tracks. By Japanese standards the circuit is exceptionally flat, with only a slight elevation rise towards the hairpin turn. The road course is much busier than the oval track, with Formula Nippon visiting twice, Super GT and Super Taikyu cars once each, and local events almost every weekend. The road course can be used in three ways: the full course, or two “short courses” can be made, using connecting roadways. These short courses are usually used for junior formula events, such as Formula 4 and FJ1600.

The road course is also a popular motorcycle racing track, with the MotoGP usually visiting once a year, as well as several Japanese national bike racing series. It has hosted the Pacific motorcycle Grand Prix from 2000 to 2003 and the Japanese motorcycle Grand Prix since 2004.

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The GTR2 Version :

This track was released for rFactor many years ago, but the .AIW and .CAM files for all layouts were from Nurburgring. I also found a version for GTR2 that had the terrain filled in a little better, so I used that as the base. Still had to add a lot of terrain.

The version for GTR2 was from motorfx, with cameras by Luigi and LOD screen by BlackHawk and FrankyBB.

I could not find any info about the rFactor version.

includes layouts :

– East Course
– Oval
– Road Course
– West Course

change-log :

There were gaps between the road and oval sections where you could see through to infinity. Added terrain to the outside of the oval so the camera shots looked right. Added terrain at the bottom of the hill after the hairpin at the highest point on the track. Heading down that hill, you could see several trees, but they were not planted into anything, just floating in space.

Fixed a few issues with the grass and gravel textures. Made new .AIW, .ANI, .CAM and .GRD files for each layout. Got all the lights working. Added rain reflections to the road racing layouts, not the oval.

All layouts should give you a good race, but I think I need to get the oval AI a little faster.

There is an issue with a few of the cams, where the far terrain is not displaying correctly, and the objects scroll off screen to the right or left. This happens in the straights that are parallel to the front straight used for the Road and West layouts. If anyone knows how to fix this, please share.

Aside from that, I hope you all enjoy this track.
Been too long coming for GTR2.

Best wishes,




Size: 32,9 MB
Version: 1.0
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3 Thoughts to “Twin Ring Motegi all layouts v1.0”

  1. blackskull101

    All layouts work for me including the oval, no ctd or anything (vanilla GTR2 v1.1.0.0 non-steam). But yes, there are some problems with the oval – there are no shadows on the track surface (tarmac). The car has no shadow. The track-side objects cast a shadow over the body of the car, but not on the track surface.

  2. bmw328is

    Agreed. I have the same problem. Oval crashes on the back straight of the first lap.

  3. mirko017

    The Oval track doesn’t work. After the first bend the game always crashes.

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