Castel Cobalto v1.1

Castel Cobalto for GTR2

Track created by aeroboy

This circuit is my first attempt to create a track with BTB, sorry but i don’t own and i’m not able to use 3dsimed. This is a fantasy track located somewhere in Italy. The quality is probably not very high (because BTB is not the best tool to create a track) but the only (i hope) big issue is that AI is very slow because i am not good at fixing it.

Features:

– 2 layouts: standard ( 3.956 km) and club ( 2.809 km)
– grid: 40 cars (standard); 30 cars(club
– working starting/pit lights
– working safety car
– working marshalls
– working cams

Issues:

– AI very slow
– no rain reflections (with BTB you can’t do that)
– Loading screens not very accurate

Very Important !

If you like this track and you are able to fix the aiw file or if you are able to improve the graphic quality of this track please let me know and i’ll give you any kind of credit in any future release of this track.

To be honest I uploaded this track because i hope that somebody out there will fix the aiw.

CREDITS:

– BTB
– SIMBIN for GTR2
– anyone who puts a xpacks on web for BTB

———————————————————————————————————————
Version 1.1 – updates by BenMK1 :
———————————————————————————————————————

– AIW : Groove overworked and AI DryLine for better AI speed, WET: only the Chikane AI WetLine overwork
– trk : Shadows on bridge deaktivate, and other small things
– gdb : small corrections
– added rain-reflections
– created new CastelCobalto.gtr file (double materials delted, track now 30 MB smaller)
– created Thmbs grafic

Install:

Delete first the old track, than copy the track in …\GTR2\GameData\Locations

Credits:

Thanks for the track to aeroboy

Have fun,
BenMK1

 

Size: 32 MB
Version: 1.1
Click to rate this post!
[Total: 1 Average: 4]

Leave a Comment