Ferrari 512 BB LM Silhouette v1.0

Ferrari 512 BB LM Silhouette for GTR2

Ferrari 512 BB LM Silhouette 1979 – 1982
initial release : 24.06.2012

Mod created by Speedster63

Addon Car for the GTL-GTR2 mod, but can also be installed and driven standalone.

inclusive new soundpack by elMariachi90 (see included “Addon Sounds” folder).

Car Infos from Wikipedia :

The Ferrari Berlinetta Boxer (BB) is an automobile that was produced by Ferrari in Italy between 1973 and 1984. Replacing the front engined Daytona, it was the first in a series of Ferraris to use a mid-mounted flat-12 engine. The Boxer was designed by Leonardo Fioravanti and was the first mid-engined road-car to bear the Ferrari name and the Cavallino Rampante (prancing horse) logo. It was replaced by the Testarossa, which continued to use the Flat-12 engine.

In 1974, Luigi Chinetti’s North American Racing Team (NART) developed a racing variant of the 365 GT4 BB to replace the team’s Daytonas for use in sports car racing. NART’s car debuted at the 24 Hours of Daytona in 1975 before earning a sixth-place finish at the 12 Hours of Sebring two months later. NART continued to use the car into 1978, by which time Ferrari had begun their own development of a racing variant of the updated 512 BB. Ferrari’s Customer Assistance Department extensively modified four 512s in 1978, adding wider wheel arches, a roof-mounted aerofoil, and reusing rear wings from Ferrari 312T2 Formula One cars. Power from the flat-12 was increased to 440 hp (328 kW) while the cars’ weight was decreased to approximately 1,200 kg (2,646 lb). The four cars, termed BB LM by Ferrari, were entered by Charles Pozzi, Ecurie Francorchamps, and NART in the 1978 24 Hours of Le Mans, but none was able to complete the race.

After the failure of the first batch, Ferrari worked on fixing the BB LM with a second development program in late 1978. The flat-12’s carburetors were replaced with an electronic fuel injection system to increase power to 470 hp (350 kW), a system later adapted to the 512 BBi. The production-based bodywork of the first BB/LMs was replaced by a new design developed by Pininfarina which was 16 in (41 cm) longer and carried over none of the original styling cues. The pop-up headlights were now replaced by fixed units integrated into the fascia, while the tail was lengthened to the maximum allowed by regulations. Nine of these revised BB LMs were built by Ferrari in 1979, while a further refined series of sixteen were built from 1980 to 1982. Amongst the BB LM’s best finishes was a fifth overall and first in the GTX class at the 1981 24 Hours of Le Mans.

Mod Infos :

I’ve chosen, the Ferrari 512 BB LM Silhouette from the old game Sports Cars GT (SCGT), for GTR2 (GTL-GTR2 Mod) to convert. The low poly body of the car originates from RookieOfTheMans, a French Modeler who has the vehicle for SCGT Developed and published (see included rotm-copyright.txt file).

Since the car was too low poly for GTR2, I worked on him. New External cockpit, engine, gearbox, exhaust, seat, steering wheel, windows, roll bar, Rim, tyres, etc.

The machined parts are mainly from my Ferrari 512 BB 1978 Le Mans Mod for GTR2 (GTL-GTR2) and from other vehicles from the game GTR2, GTL, SCGT and F1 Challenge. In addition to the modifications I made a 2048×2048 template. The mod is complying with all three vehicle variants from 1979 to 1982 in Le Mans at the start (see GenstringHelp).

Not everything is perfeckt, but I think a good complementary domestic vehicle have asked for GTR2 (GTL-GTR2 mod) on the wheels too.

Since I’m no expert on the Physic files, I have files from GTR2/GTL uses and processes so as to get the Physic data for the mod. The car is working well, no CTD. The car has a fully working cockpit with LEDs for flags, lights, limiter, RPM, low fuel, pit stop and the engine. (Not consistent with the original, I know, but I like it when moving in the cockpit view was.)

Install:

Copy all Data in …\GTR2\GameData\

This modification is of course a non-profit project.

Now I can only hope that you enjoy the mod as much as I do.

Used Tools :

ZModeller 1.0.7b
Zmodeller 2.2.6
3DSimEd 1.1.6c
GEditor 0.35
Adobe Photoshop 7.0
LithUnwrap 1.3

If someone wants to revise the Physic data to be closer to the original cause, but please let me get the files. Who wants to take the vehicle into his mod or race series, can do so without permission. Would appreciate a short message.

and sorry for my bad english…

Have Fun,
speedster63

Contact : eMail

 

Size: 58,9 MB
Version: 1.0
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