Original track build from scratch by Maeckie with Bobs Track Builder
GTR2 conversion and optimization by ZWISS
GTR2 LODS by die_Locke & FrankyBB
Real Track Infos :
The Royal Highland Showground at Ingliston was first used for motor racing in 1965. The track used part of the existing perimeter road and some of the internal connecting roads of the showground along with a new specially-built section comprising several fast uphill swerves which came to be known as the Esses.
The track was characterised by its tight confines and plethora of trackside obstructions – I doubt if there were any other race circuits in the UK which had such a wide variety of trees, buildings, telegraph poles and miscellaneous wooden structures to hit if you were unfortunate enough to leave the tarmac and spin towards the infield!
September 1968 saw a new section of track opened, finally giving the circuit a decent straight worthy of the name, along with a very tight hairpin bend, initially named West Gate. All the corners were re-named for the 1970 season, the new names perhaps being more meaningful than the original agriculturally-derived ones! And yes, there used to be a caravan site at Caravan Corner, and Clock was of course so-named because of the large clock on the race control building situated at that corner.
Sadly, by the end of 1994 it had become no longer financially viable to run race meetings at Ingliston, and after 31 seasons and around 160 race meetings, Ingliston departed from the Scottish motor sporting scene. Fortunately for Scottish enthusiasts we had Knockhill waiting in the wings…..
Ingliston programme covers (1965-1982) :
Ingliston pictures and info:
The Sim Version :
Maeckie made this little gem from scratch with BTB.
I very much admire his work, and anyone who puts energy in recreating a race track that is no longer in use, or even demolished.
He released it for GT LEGENDS a while ago and asked me to convert it.
I tried to optimize it a bit and add all the GTR2 stuff.
GTR2 Version 1.0:
– basic convertion to GTR2 with 3DsimEd
– reduced and redone all shadows
– tuned bias settings of materials
– new road spec map
– corrected xsector objects (xfinish did not cross pitlane)
– new (more) animated marshalls
– added rain reflection
– edited AIW (fuel use, pace car, rain path, racing groove)
– added duplicate trees with multi-transparency
– connected and remodelled track parts in 3DSMAX
– buildings are not like the real ones (WIP)
– more trackside objects to come.
– AIW can be improved (Pit entrance is on the racing line, so watch out)