Circuit de la Sarthe, Le Mans 24h 2013
Track built by YETIsaj
YETIsaj.blogspot.co.uk
Track Infos from Wiki :
The Circuit des 24 Heures du Mans, also known as Circuit de la Sarthe (after the 1906 French Grand Prix triangle circuit) located in Le Mans, Sarthe, France, is a semi-permanent motorsport race course chiefly known as the venue for the 24 Hours of Le Mans auto race. Comprising private, race-specific sections of track in addition to public roads which remain accessible most of the year, its present configuration is 13.626 kilometres (8.467 mi) long, making it one of the longest circuits in the world. Capacity of the race stadium, where the short Bugatti Circuit is situated, is 100,000. The Musée des 24 Heures du Mans is a motorsport museum located at the main entrance of the venue.
Up to 85% of the lap time is spent on full throttle, putting immense stress on engine and drivetrain components. However, the times spent reaching maximum speed also mean tremendous wear on the brakes and suspension as cars must slow from over 320 km/h (200 mph) to around 100 km/h (60 mph) for the sharp corner at the village of Mulsanne.
Virtual Track Infos :
Firstly, thanks for agreeing to take a look at my BETA. Please take the time to read this. I know it’s a bit long but it will help us all in the long run. I will try to keep updating you with newer versions as the project continues. So here goes.
Like all BETAs there are a few bugs so I’d like to point out a few things first.
Textures :
All the textures are WIP, some more final than others. Please let me know if you think any really need changing.
Working AIW:
AIW is basic in this version with a relatively decent driving line and corridor. You may have to crank up AI percentage in game to get a bit of competition. I currently run the AI at 108%. Like most other tracks, once the cars have spread out a bit you can have a good race.
There are 56 garage spots and 28 working pit spots (1 per 2 garages) BTB will only let me assign individual pit spots for up to 54 cars but I assume this is something that can be updated later on. Working pit speed entrance and exit points. It contains no safety car position or line. There are no pit lights or start lights. Start line is roughly in the right place but there is currently no marker on the track surface.
Pretty much any other queries, ideas or comments you have on the track in its current state.
I think that’s about it for now, I’m sure I’ve left stuff out but it can always be added later.
Lastly. Enjoy yourself.
It’s the main reason we all do this.
Simon Jones aka YETIsaj