Le Mans 2019 v1.7

Le Mans 2019 for GTR2

Circuit de la Sarthe, Le Mans 24h 2019

2019 update by GogglesX


Base track: Le Mans 2012 by zolee145 for rFactor; GTR2 Conversion by Rainmaker, LaChub
Many items used from: Le Mans 2017 conversion from rFactor2 and AC by vadaklaut
MMA & GANT track level board gmts: from USCC Sebring by ?
Building across from Auberge des Hunaudières: from Lemans 2013 by yetisaj
Some buildings along Mulsanne straight/Hunaudières: from VLM Le Mans 1977-1979
Camera tower and Bibendum from Mosport 2012 (CTMP) by PWF, Neel Jani & Boblebric
Non-animated marshalls from Zandvoort2010 converted to GTR2 by ??? (no readme in version I got them from)
SUV, Leader Price building, and flags on top of pit grandstand: from Le Mans 2009 by RacerM

Original LM12 & LM17 Read Me’s included

Track Infos from Wikipedia :

The Circuit des 24 Heures du Mans, also known as Circuit de la Sarthe (after the 1906 French Grand Prix triangle circuit) located in Le Mans, Sarthe, France, is a semi-permanent motorsport race course chiefly known as the venue for the 24 Hours of Le Mans auto race. Comprising private, race-specific sections of track in addition to public roads which remain accessible most of the year, its present configuration is 13.626 kilometres (8.467 mi) long, making it one of the longest circuits in the world. Capacity of the race stadium, where the short Bugatti Circuit is situated, is 100,000. The Musée des 24 Heures du Mans is a motorsport museum located at the main entrance of the venue.

Circuit de la Sarthe track map

Up to 85% of the lap time is spent on full throttle, putting immense stress on engine and drivetrain components. However, the times spent reaching maximum speed also mean tremendous wear on the brakes and suspension as cars must slow from over 320 km/h (200 mph) to around 100 km/h (60 mph) for the sharp corner at the village of Mulsanne.

read more

Known issues & limitations:

– the AI typically go through turn 1 too wide which costs them lap time

change-log :

Version 1.6
– reworked trees, tree shadows near the track, and other foliage around the circuit
– added temporary worker offices around the circuit
– adjusted structure locations in go-kart track parking lot area
– added chevron white stripes on road at Porsche curves entrance
– added banners to old building at Mulsanne corner
– pushed out tirewall and armco at Arnage; added three directional signs
– added more static marshalls
– added other small objects around circuit (ex: portable toilets at second Mulsanne chicane, fences, gates, etc)
– added green paint at Dunlop entrance road surface
– added yellow curbing at Mulsanne corner (inside)
– replaced Leader Price building with one from LM2009 (modified)
– adjusted many, many LODs
– added flags on top of pit grandstand (from LM2009)
– added shelter structure at outside of Bugatti turn in past Dunlop
– slightly altered Qual & Race ratios in AIW
– …plus other odds and ends here and there…

Version 1.7 :
– fixed pit entrance track/grass gmt that was not lit at night
– fixed grandstand_08 gmt that had a section of fencing from the Porsche curves entrance on it
– adjusted location of trees in Leader Price parking lot
– adjusted positioning of streetlight @ Indianapolis
– removed redundant posts object at old grandstand @ Ford
– added armco opening across from Meubles sign on Mulsanne straight
– added “guy sign” in front of 100% Pneu building
– corrected uneven red road at Arnage
– lowered height of “flying” start/finish line to track level
– adjusted LOD settings for armco and curb reflectors // improved FPS @ night

Installation Instructions :

extract the .rar file with WinRAR or similar unpacker and drop the track-folder into your GTR2GameDataLocations…directory – done.



Size: 219 MB
Version: 1.7
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