Le Mans Classics Mod v1.01

Le Mans Classics Mod for GTR2

CREDITS :

2D/3D stuff: BorekS, RookieoftheMans, Marco F., tsf2, dbstreet and DonPanoz
Car physics: deep-strike
Sounds: NEChris and wolferl, adapted for the cars by deep-strike
Special thanks to: LooseEther, Altbierbude testdrivers MichaW, Manfred Haupenthal, Terra24, valentinocavrag, Norbert Calenborn

DESCRIPTION :

A free car add-on for GTR 2 game (SimBin). Contents some kind of historic Le Mans racing series cars from late 60s / early 70s.

INSTALLATION :

For installation extract the LM_CLASSICS_GTR2_v101.zip file, drop the GameData file into your GTR2 game installation and answer questions to overwrite with “yes” – no original files should be overwriten.

A new class “LE MANS CLASSICS” should appear at class menu selection. Here you can select your favorite cars. Also a new special class “LE MANS CLASSICS SC” should appear at class menu selection. Here you can select your favorite race events.

Select as you wish and enjoy the cars 😉

NOTES :

* This game pack is enhanced with another vehicles yet, which never raced Le Mans, but are related to the main car list strongly, typically with Le Mans longtail vehicles are also its shortails available there.
* This mod version is designed for GTR2 dry tire racing only. The wet tire set will come later as a mod update.
* Installation on your own risk, no liability by the creators 😉

CAR LIST / CAR MODEL INFO :

Ferrari 330 P3/4 – external and cpit 3d model based on original P4 model by tsf2; initial P4 adaptation for game by dbstreet and DonPanoz; final 2d/3d overhaul by BorekS; physics by deep-strike; sounds by NEChris; adapted for the car by deep-strike

Ferrari 330 P4 – external and cpit 3d model originally by tsf2; initial P4 adaptation for game by dbstreet and DonPanoz; final 2d/3d overhaul by BorekS; physics by deep-strike; sounds by NEChris; adapted for the cars by deep-strike

Ferrari 412P – external and cpit 3d model based on original P4 model by tsf2; initial P4 adaptation for game by dbstreet and DonPanoz; final 2d/3d overhaul by BorekS; physics by deep-strike; sounds by NEChris; adapted for the cars by deep-strike

Ford Mk.IV – external and cpit 3d model originally by Marco F.; final 2d/3d overhaul by BorekS; physics by deep-strike; sounds by wolferl; adapted for the cars by deep-strike

Porsche 907 K – external 3d model based partly on original Porsche 908 LH model by RookieOfTheMans; final 2d/3d design by BorekS; physics by deep-strike; sounds by NEChris; adapted for the cars by deep-strike

Porsche 907 LH – external 3d model based very on original Porsche 908 LH model by RookieOfTheMans; final 2d/3d design by BorekS; physics by deep-strike; sounds by NEChris; adapted for the cars by deep-strike

Porsche 908 K – external 3d model based partly on original Porsche 908 LH model by RookieOfTheMans; final 2d/3d design by BorekS; physics by deep-strike; sounds by NEChris; adapted for the cars by deep-strike

Porsche 908 LH – external 3d model based very on original Porsche 908 LH model by RookieOfTheMans; final 2d/3d overhaul by BorekS; physics by deep-strike; sounds by NEChris; adapted for the cars by deep-strike

Porsche 917 K (1969) – external 3d model inspired by original Porsche 908 LH model by RookieOfTheMans;
final 2d/3d design by BorekS; physics by deep-strike; sounds by NEChris; adapted for the cars by deep-strike

Porsche 917 L (1969) – external 3d model inspired by original Porsche 908 LH model by RookieOfTheMans; final 2d/3d design by BorekS; physics by deep-strike; sounds by NEChris; adapted for the cars by deep-strike

KNOWN BUGS :

* various transparency texture related flickering

TIPS :

UP/DOWN, FORWARD/BACK COCKPIT ADJUSTMENT :
You may need to adjust the driver position up or down and/or forward or back when changing to different cars. To achieve this you dont have to search or map any special keys for it, just use mouse: Push a RIGHT mouse button and with the pushed button move the mouse forwards, backwards, left or right… thats the whole trick 🙂

RESET THE COCKPIT ADJUSTMENT :
To reset cockpit adjustment back to default position you can edit the <player name>.PLR file. Player name is the name you use to drive in GTL and the file is found in UserData\<player name>\<player name>.PLR – i.e if your GTL driver name is Speedy then the file you need to edit is UserData\speedy\speedy.PLR

Find Seat Adjustment rows and set it to zero, like this:
Seat Adjustment Aft=”0.00000″
Seat Adjustment Up=”0.00000″

Good luck and Enjoy!

BorekS & deep-strike
http://simgarage.nolimit.cz/

Release mod version – build: 1.01 main changelog :

* Ford Mk.IV – missing virtual cockpit shifter fixed
* Ford Mk.IV – missing CameraTarget definition fixed
* Ford Mk.IV – helmet GenString legenda number description typo fixed
* Porsche 907 and 908 all variants – missing polygons at cpit hood fixed
* Porsche 917 LH – mirrored skin decals fixed

Property and restrictions :

It is not permitted to change, convert or to re-use this mod file content without expressly agreement of the creators.

Please respect our work !

* It is not allowed to release/distribute this package with any changes without permissions
* It is not allowed to rip/convert mesh parts of this package and/or to use such mesh parts in other game/3D format without permissions
* It is not allowed to be profited commercially from this stuff
* It is allowed to create new skins, distributed separately (as a new LE MANS CLASSICS mod standalone car slots / skin packs etc.)

 

 

Size: 124 MB
Version: 1.01
[Total: 2   Average: 5/5]

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