GTR2 Conversion and revised by motorFX
Original Track created by Beau Buisson for rFactor
Thanks to Luigi for the excellent camera files for both layouts.
Thanks to Matt, (Colvin) for use of his alms teams truck textures.
Thanks to the Gupster, who provided lots of photos, especially for the new Skyboxi, it made it possible to capture more of being there 🙂
A big thanks to Beau Buisson for giving me permission to convert this track to GTR2 !
Track Infos from Wiki :
Utah Motorsports Campus is an auto, motorcycle, bicycle, kart racing and corporate event facility located in the unincorporated Erda area just outside Tooele, Utah, United States. It previously operated under the name of Miller Motorsports Park from 2006 until October 2015.
The Full course is a 23-turn (28-apex), 4.486 mi (7.220 km) road circuit run counterclockwise. The front stretch can see vehicles reaching speeds of 200 mph (321.9 km/h). Smaller configurations of the track can be made from the full course, including a 3.048 miles (4.905 km) outer course that does not use the tighter infield lay-out, as well as two 2.2 miles (3.5 km) layouts that each use half of the full course and can be run simultaneously. At almost 4.5 miles (7.2 km), it was the longest road racing facility in North America until the 2014 extension of Thunderhill Raceway Park. It is about ½ mile (0.8 km) longer than the previous holder, Road America. The Outer course is one of the fastest road courses in North America, with AMA Superbikes posting average speeds over 100 miles per hour (160.9 km/h).
Major events : NASCAR K&N Pro Series West, Utah 110 presented by Ken Garff Volvo (2007–2014, 2016–2017), FIM Superbike World Championship (2008–2012), American Le Mans Series (2006–2010), Grand-Am Rolex Sports Car Series (2006–2010), Pirelli World Challenge (2006–2008, 2010–2012, 2014–present), AMA Superbike Championship (2006–2008, 2011–2013) and UCI America Tour: Tour of Utah.
Virtual Track Infos :
this is his marvellous rfactor work from BTB with some of my updates I did for a GTR2 version, still ongoing WIP. Some minor variations to the scene and gdb, set the track in correct location so sun hopefully sets on SUNSET bend.
GTR2 version, made quite a few changes to the inital beta for rfactor, some major, reworked and remapped the pit building, garages, added some extras, internal walls, Garage doors etc, added cafe, clubhouse and tower, made new aiw to enable use of staring in the garages, added wetpaths, reworked aiw on outer for rolling starts, remapped and textured the land and added some grass, cut in some sections of track that were overlayed, altered terrain to match barriers, redid the barriers…
added all the extras, grandstands, tv screens, toilets, cameras stands, paddock marshalls, tents, etc. new banners from ALMS event…
initial Beta v0.4 for rfactor by Beau Buisson :
– Track shape is finished
– Main Garadge/Media building is in a rough form
– AI is working well
– Cameras have initial locations set
– 2 track layouts so far (full, outer)
GTR2 Version :
v1.0 – Inital changes by Ken H
v1.1 – Changes in the cam file and aiw
v1.2 – fixed bugs in aiw file, other minor bugs
v1.4 – Miller Park West update :
depending on the mod you are using you may find not all cars are entering the pit lane from the track and are hitting the tyres…on west track.
extract and copy the “Miller” folder over the existing, it will add an updated West.gtr with repositioned pit objs that should make it easier for an ai cars to enter pits without catching the tyres /wall.