Shiraoi Car Land – Hokkaido Speedway (Japanese track name: 白老カーランド)
created by RudyD (Raido) 2012
Track Infos from gdecarli.it :
The track opened in 1970 as Hokkaido Speedway. The first owner was Sakata Construction Company. The inaugural event was held on July 4th and 5th 1970. That was also the first major motor race in Hokkaido. Car Graphic of Japanese magazine (published on September 1970) reported that 32.000 spectators had come to the event.
However, in 1973, the track was closed due to some fatal accidents, financial problem and noise pollution. After that the track used to use by illegal street racers and fatal accident happened. Therefore, the track cut the surface and nobody could use (source by F1 Club No.24 of Japanese magazine published on April 19th 1999).
And then, ownership of the site had changed several times but the track never reopened until 2001.
According to official website of Shiraoi Car Land, SHIRAOI CARLAND, inc. established and began to rebuild the track in 1990. 11 years later, they reopened the track as Shiraoi Car Land finally. In 2002 they were opened the dirt track out side the main course. Cross country course opened in 2003. Short course was built inside the main course in 2006 and extended 400 meters in 2007.
description written by Avril
Track Infos from Author :
This is a simulation rendition of Shiraoi Car Land in northern Japan. It’s the second real-life track I’ve built located in this region, after Hokkaido Speed Park, but it seems this one is much more obscure still.
It’s supposedly the oldest real racing track on Japan’s northern island of Hokkaido (which I visited in 2007), but it’s not even mentioned in many track lists. Nevertheless, it’s a pretty remarkable club track in some respects: most of it is very fast, it’s got a long straight which is HUGELY wide (especially for a club track!) and a similarly wide Turn 1 (good for some insane drifts and/or overtaking manoeuvres), then gradually leads into a twisty section, which ultimately leads back onto the straight again.
It’s also got a fairly remarkable history: Shiraoi opened in 1970 as Hokkaido Speedway, but shut down again in 1973 after several accidents and lay derelict for decades. Then, in 2001, it was revived, remodernised, and opened again as Shiraoi Car Land under new management. In 2006, an inner kart/drift circuit was also opened (which is also modeled in this sim version – drive out left of the pits to get onto it).
Mostly, the main track is used for Japan-style club touring car races – this is where the big Supras and AE86s do battle high-speed style! – but also for drifting and some historic meetings. In short, it’s basic, but the track’s main features should be there. Hope you’ll have fun with it. I hope to update it into a V1.5 version later on.
The track was mainly developed and tested for rFactor, GTR2 and GTL (running on a Mac) using Bob’s Track Builder. Since the real track is mainly used for club and historic racing, tests were done using the AE86 V2.0 mod, Vintage Formula Vee, GTL cars (modded), Siim & Niels’ Supra IV mod, Plickbadger’s Spec Miata and other lower-powered mods.
To install, extract and copy the track folder to your (GTR2/GTL/rFactor)\GameData\Locations\ folder.
If you’d like the AI to speed up or slow down a bit, raise or lower the Worst/Mid/Bestadjust values in the .aiw file by about 0.1 at first and experiment a bit until you’re happy with it. For GTR2/GTL, also look into adjusting the RaceRatio value.
NOTE 2 :
Set track texture quality to FULL if possible in the sim settings, otherwise the road and other stuff may not look like they’re intended (blurry). Upping this shouldn’t affect frame rates in the vast majority of systems. (Reducing shadows from Full to Medium, on the other hand, tends to up frame rates significantly in Gmotor2/ISI sims.)
Conversions of this track are expressly allowed, as long as proper credit is given. Commercial used is only allowed with permission. Apart from that, this track is free.
Note : This track is SCREENIEWARE! If you like it, please make some nice screenshots for display on sim racing sites and if possible, some nice onboard videos of Hot Racing Action. I can’t make videos myself since the replays won’t export from rFactor when running on a Mac.
– The AI may not be setup that well for long(er) races, I tested them mainly during short ones, without pit stops.
– There’s no AI or timing for the separate inner circuit. You can drive it, drift your heart out (altho it’s pretty narrow), but it’s not raceable as of yet.
Credits and thanks go to :
– Mianiak for the groovy JP Pit objects
– Piddy/ Bob’s Track Builder
– Skyfile: Ilya/KittX (also alt. skyfile/dds)
– The dudes and dudettes at Racedepartment.com for Xpacks and for helping out.
Thanks for these and all the other stuff you’ve released for rFactor and other sims chaps.
RudyD (The Netherlands)