Track created by ChrisKoh-Circuits
Spaburgring – 7.317 km long fictional racing-circuit for GTR2 by ChrisKoh-Circuits.
After I’ve been interested in racetrack-layouts for many years and have designed several fictional ones myself, now here’s the first one for which I’ve also done the work to build a surrounding landscape and publish it:
The Spaburgring is a varied and challenging racing-circuit that winds up and down through the countryside of the German Eifel resp. the Belgian Ardennes, similar to the Nürburgring Nordschleife and Spa-Francorchamps, therefore the name.
The track is developed for GT-cars. With formula-cars or cars with low engine-power you can easily go flat out in some corners, what’s not their purpose.
Next I’m working on a track for formula-cars.
You can get news on my Facebook-page: www.fb.me/CKCircuits
On the inside of all curves are walls to prevent shortcutting. On the outside of curves are gravel traps or tire walls to prevent a time gain by sliding along a wall. In the section in front of the finish line you can choose whether you drive the chicanes on the right side or on the left side. If you take the other side than the car in front of you, you can try to pass it without beeing blocked. I’ve named this section “Zonta” because it has the same function that Ricardo Zonta had at the Belgian GP 2000 between Schumacher and Häkkinen:
Spaburgring forms with Le Mancorchamps and Zandzuka a trilogy of demanding yet enjoyable GT-circuits embedded in the hilly countryside of the Eifel and Ardennes.
V1.6 > V2.0 :
– additional version without split-section (one lane of the Zonta closed)
– some graphical corrections and improvements
V1.5 > V1.6 :
– horizon added
– new race-groove by BenMK1
– improved AI-path by BenMK1
V1.0 > V1.5 :
– some graphical improvements
– race-groove added
– some corrections in the AIW-file (especially the “FuelUse”-value)
– TV-cameras for replay-mode added
extract with WinRAR or else and drop the track-folder into your
GTR2\GameData\Locations\…directory – done.
Spaburgring is Freeware.
You are allowed to use and distribute it for non-profit purposes, provided that this “readme”-file is included.
The track was built by me from scratch.
The textures and objects are partly from various XPacks and partly made by myself.
I encourage you to generate conversions to other simulations and improvements, but I would appreciate to be contacted beforehand to avoid that I or others do the same work.