Track modeling by: BDibble342
Cam file by: Xank
AIW file by: BDibble342
Track Infos from Wikipedia :
The Stardust International Raceway was an auto racing track in present-day Spring Valley, Nevada, in the Las Vegas Valley. It featured a flat, 3-mile (4.8 km), 13-turn road course, and a quarter-mile drag strip. Some track maps depicted the road course with 10 numbered turns. Stardust International Raceway was developed in 1965 by the Stardust Racing Association, a Nevada corporation headed by the primary owner of the Desert Inn and Stardust hotel-casinos. The track was developed ostensibly to attract high rollers to the Stardust hotel. The Stardust Racing Association also owned the property and functioned as event promoter. In 1966 it began hosting the season finale of the Can-Am championship. In 1968 the USAC Championship Car series held a race at Stardust.
The drag strip hosted the NHRA Stardust National Open in 1967, 1968, 1969, and 1971. The Stardust Racing Association was dissolved on April 1, 1968, 1 day after the USAC Stardust 150. The hotel and raceway were sold in January 1969 to the Parvin-Dohrmann Corporation, and the new ownership closed the track shortly thereafter. Larry Horton, the track’s manager, re-opened the drag strip in August 1970 and ran drag racing events until October 1971. Real estate developers Pardee Homes acquired the Stardust International Raceway property and related adjacent properties in August 1970 and built the Spring Valley community. Pardee commenced residential development on a portion of the property as drag racing events were still in operation directly adjacent. A subsequent racing facility, the Las Vegas Speedrome, opened in 1972 across from Nellis Air Force Base. The Speedrome property was later redeveloped into the current Las Vegas Motor Speedway.
The SIM Version :
This is an original track created in Bob’s Track Builder. Stardust hosted several of the early Can-Am and Trans-Am races in the early 1960’s.
Testing: Steve (Toonces) Smith, Kurt (von Kliest) Dibble, Greg (Greg7) Davis, et alia.
We wish to thank Brendon Pywell for his wonderful Bob’s Track Builder, without which we could not even dream of building tracks, and the following individuals for publishing BTB Xpacks containing textures and objects used in constructing this track:
EnnisFargis, Jay_P-666, WierdBeard, Chub Pearson, R Soul, carToon, zaxxon, austinman55, kytt,and Big Carva.
Update Version 1.01 by Team PBB :
– edit race groove
– GTR2 LOD by die_Locke & FrankyBB
Installation Instructions :
extract the .rar file with WinRAR or similar unpacker and drop the
track-folder into your GTR2\GameData\Locations\…directory – done.