GTL to GTR Conversion by Khan1670
Ladys and Gentlemen,
Bierbuden.de proudly present the very first scratch made track by our community!
Track Infos from Wikipedia :
Fuji Speedway Corporation was established in 1963, as Japan NASCAR Corporation. At first, the circuit was planned to hold the race of the NASCAR form in Japan. Therefore, the track was originally designed to be as a 4 km 30° high-banked superspeedway, but there was not enough money to complete the project and only one of the bankings was ever designed.
Mitsubishi Estate Co. invested in the circuit, and took the management right on October 1965. A new part of track was built to counteract the problem, and the resultant 4.359 km course proved more successful. Initially the course was designed to be run anti-clockwise but there were several huge crashes at the banking and a number of deaths, and it was quickly decided to reverse the direction of racing.
Even this failed to prevent further carnage. The reason that banking was so horrific, was that at the end of the straight the drivers went over a blind crest at up to 300km/h and dropped into the banking. At other tracks (Daytona, Monthlery, etc.) the cars climb up the banking. One of the results was that although there were many brave Japanese drivers there were not too many
with great skill and the death toll from that one corner was horrendous. This made Fuji Speedway one of the most dangerous tracks worldwide.
In 1974 the banking was abandoned and the track was redesigned to host fast international racing series like Formula 1. Despite being out of use for over three decades, a big part of the circuit’s banked portion is still in existence, albeit in a decaying state. It is even still visible on Google earth’s satellite pictures.
The SIM version :
This GTR2 version of Fuji Speedway features a 1970 layout of the track, including the banking and the old pitlane, but it is not an 100% accurate interpretation. Working with only a few old pictures we had to create big parts, such as advertising space, vegetation and in-/outfield, of it by free imagination and for a good looking and drivable track.
Nevertheless we hope you enjoy driving our virtual version of this part of racing history with us.
FEATURES:
– Working Start-/PitIn-/Pitoutlights
– Animated marshals
– Full featured GTR2 AIW for 36 cars
– HUD corner signs
– Animated Photo Flashes
– Full Nightlightning
– Multi textures environment mappings
– Rain Reflections
CREDITS:
– 2d-Artwork: CY-33, Culmone67
– 3d-Modeling: CY-33
– AIW: Greybrad
– Animated Marshals: Mac_Wolf
– Game integration for gMotor2: derDumeklemmer
– GTR2 version: Khan1670
– Loading Screen & TrackIcon: FrankyBB & BlackHawk
– Rain Reflections : Khan1670
– TV-Cams: Luigi
SPECIAL THANKS:
GTI-Heizer for help with night lights, grand stand and track-control buildings.
MonSum for permission to use his photo flashes
Katsumo for permission to use his Mt. Fuji Object
Sunalp2 for the white dresses marshals
Brendon Pywell for Bob`s track buider
Dave Noonan for 3dSimEd&Trkmaker
ISI for rFactor, the Gmotor2 engine and the documentation about
SimBin for all the great SIMs
The Blender foundation for Blender project
…our girlfriends & wifes for their patience and understanding.
KNOWN ISSUES:
– none
ADDITIONAL NOTES
We’re offering the result of all our working hours free of charge, but we ask for one single fee from the user…
Pls. give a little respect to all these working hours spent by everybody involved in this version:
This project is a “take it as it is, or leave it”-release.
Pls. see EULA for more detailed information.
VERSION-HISTORY:
2008-11-08 V1.0:
– final GTR2 version
2008-11-07:
– final GTL version