GTR2 Conversion and updates by der Dumeklemmer
This amazing virtual version of Norisring was build from scratch for rF by *Com8*.
Pls. find his original documentation inside this archive and support him at: http://www.com8-rennsim.de.vu
As a big offer to all of us GTR2 lovers he gave me permission to convert his wonderfull tracks to GTR2.
A very BIG “Thank you so much” for this kind offer!
– My biggest respect for his fantastic work –
Pls. give a little respect to all these working hours all of us spend for free for your entertainment!
This project is a “take it as it is, or leave it”-release, pls. see EULA for more detailed information.
Track Infos from Wiki :
The Norisring is a street circuit in Nürnberg, on the former Nazi party rally grounds (in German: “Reichsparteitagsgelände”) site of the NSDAP party conventions. As the city’s German name Nürnberg would lead to confusion with the already famous Nürburgring, the old name Noris was chosen for the simple track which is now approximately 2,300 metres (1.4 mi) long.
Since 18 May 1947, motor racing events around the remaining 360 metres (0.22 mi) long grand stand (Zeppelinhaupttribüne or simply Steintribüne) are held on streets that are otherwise used for public traffic. Different configurations were used in the early years, including figure-8 layouts. Nowadays, the start-finish straight in front of the central grand stand leads to a right hand sweeper and the lefthand U-turn at Grundig tower, and back in a (now lefthand) sweeper to the Steintribüne, where the “Schöller-S” right-left chicane lead to the backstraight at its backside. Cars touch the outside wall often there. After a righthand kink, the lefthand U-turn of “Dutzendteichkehre” leads back to the main straight after a flat-out lefthand kink.
more infos can be found here (only in german) :
www.norisringhistorie.de
norisring.de
FEATURES :
– working pit-/startlights
– animated marshals and spectators
– rain reflections
– full featured GTR2 AIW from scratch for 36 cars
CREDITS :
– *Com8* for his wonderfull scratch build
SPECIAL THANKS :
– DutchDevil for getting me started in conversion issues
– MotorfX and Greybrad for their kind AIW guidance
– my lovely wife for all her patience and understanding.
…and all the guys I’m in contact due to conversion issues.
KNOWN ISSUES :
– It’s a bit hard on FPS due to the amount of details. If you’re having FPS issues pls. reduce shadow quality and/or remove animated marshals (norisring.ani).
YOU’VE FOUND A BUG:
– Pls. report bugs in our forum at www.koelschbierbude.de
VERSION-HISTORY :
Version 4.01 (2018-02-25) :
– added missing 2nd xpitout
Version 4.0 (2018-02-18) :
– complete rebuild based on *COM8*’s fantastic Norisring 2009
Version 3.1 (2016-03-26) :
– borrowed the 36 cars grid from latest GTR2 verison of Zwiss
Version 1.0 (2013-11-11) :
– initial GTR2 version
Have fun,
der Dumeklemmer