converted to GT Legends and GTR2 by Mr_DutchDevil
Credits :
Original track created by Pieter Hofstra from RSDG.
Converted to rFactor by James B.
Conversion for GTL / GTR2 by DutchDevil.
Texture update by Thunderchild.
AIW by Grinsomat.
Track Infos from Wiki :
Road America is a motorsport road course located near Elkhart Lake, Wisconsin on Wisconsin Highway 67. It has hosted races since the 1950s and currently hosts races in the NASCAR Xfinity Series, WeatherTech SportsCar Championship, SCCA Pirelli World Challenge, ASRA, AMA Superbike series, IndyCar Series, and SCCA Pro Racing‘s Trans-Am Series. Open-wheel racing journalist Robin Miller says that Road America is “the best test of road racing in North America”.
Road America is a permanent road course. It is located midway between the cities of Milwaukee and Green Bay.
The track is situated on 640 acres (2.6 km2) in Wisconsin’s Kettle Moraine and it is located near the Kettle Moraine Scenic Drive. It has hosted races since September 1955 and currently hosts over 400 events a year. Of its annual events, 9 major weekends are open to the public which include 3 motorcycle events including the MotoAmerica (AMA FIM) series, 3 vintage car events, Sports Car Club of America (SCCA) events, the United Sports Car Racing Series, the Pirelli World Challenge, and the NASCAR XFINITY Series.
Road America is one of only a handful of road circuits in the world maintaining its original configuration being 4.048 miles (6.515 km) in length and 14 turns. The track features many elevation changes, along with a long front stretch where speeds approaching 200 mph (320 km/h) may be reached. One of the best known features of this course is a turn on the backside known as “the kink.”
Road America’s open seating allows spectators to venture throughout the grounds. Grandstands are available in several locations, as well as permanent hillside seating where crowds of more than 150,000 can be accommodated.
The SIM Version :
The track has been tested on different systems and should work ok.
It features some nice extra’s like :
– rain reflections (only in GTR2)
– animated marshals and pit audience
– crowd and anouncer sounds
– tottaly renewed textures by ThunderChild
– tottaly new AIW with 60 car support (takes some skill to beat them)
I also wanna thank Pieter and James for giving permision to convert this beauty.
Known issues :
– none
For any questions regarding this release contact me on rooij108@zonnet.nl
Have fun !
Asphalt Texture Update (added by SiGi) :
there are two .dds files included in the asphalt texture update.rar file.
Use these textures if the asphalt glistens too much.
AGREEMENT OF USE
Storage or Use of this track by installation into a racing simulator constitutes agreement with this and the following statements:
1) This track may not be sold or distributed for commercial purposes, or money exchanged for this track or any part thereof.
2) This track may not be redistributed without written consent of the original author, with exception of the sites listed above.
3) This track cannot be modifed without written consent of the original author.
4) Pieces of this track (not including whole track mesh file) may be extracted and used for other tracks, but cannot be used in projects for commercial purposes, and credit to the original author should appear in a readme that is distributed with the new project.
5) This track must always maintain an unmodified copy of this readme in whatever form it is distributed.
6) This track is covered by implied intellectual property laws, in that it is the property of the author.
7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.