RMi presents :
Top Gear Test Track
Dunsfold Aerodrome, Surry England.
released : 07/10/2008
Credits :
Based on v1.10 by Mike Cantwell
Converted to GTR2 with permission
Scratch built by Mikec98 (Mike Cantwell)
AIW by Peter Holt
please see included ReadMe rFactor.txt for original credits and infos.
Conversion Credits :
R. Stratton
D. Werner
TG crew by grasshopper, thanks.
beta 0.99b added terrain definition file.
GTR2 LOD screens and TG crew
beta 0.99a features infield 3d grasses by R. Stratton
and cams by: mcquiz – mcquiz@hot.ee
Contact :
RMi@exploitlabs.com
Track Infos from Wikipedia :
The Top Gear test track is used by the BBC automotive television programme Top Gear. It is located at Dunsfold Aerodrome in Surrey, United Kingdom. The track was designed by Lotus Cars as a testing facility, with many of its Formula One cars tested there. It is used to test both cars and drivers seen on the programme, mainly in Power Laps and Star in a Reasonably Fast Car (Star in a Reasonably Priced Car series 1–22).
For the 23rd series of Top Gear the track was expanded with a rallycross section for the new “Star in a Rallycross Car” segment, but it was abandoned at the end of series 23.
In December 2016 planning permission was granted for 1,800 homes to be built on the current site of the aerodrome. As part of the redevelopment, it is proposed that the track (and associated aerodrome infrastructure such as the runway drag strip) be demolished.
The track is on a former Royal Canadian Air Force airbase constructed during the Second World War and later used by British Aerospace as a manufacturing and test facility. The track’s main route, marked by painted lines and simple structures such as stacks of tyres, was designed by test drivers from Lotus. The layout of the track is designed to put the car through various conditions, ranging from provoking understeer to testing brake balance and tyres. The track is approximately 1.75 miles (2.82 km) long. It is considered to be an equaliser for cars since, according to Richard Hammond, both 0–60 miles per hour (0–96.6 km/h) times and top speed are totally meaningless. The track also incorporates a drag strip; although this is not used for timed segments, it does feature in some challenges and other features on the show.
Dunno if you’re still out there but I still cannot figure out which ways to go on this one, then it seems there is grass in the line the AI takes and overall I think this is not very brilliant so far and should be overhauled by someone.