CREDITS :
Virtual track made by Peter Kuhn
Basic GTR2 Conversion by Billbro
GTR2 style LODS & trackmap by FrankyBB
Final GTR2 V1.0 by ZWISS
Track Infos from Wikipedia :
Sentul International Circuit is a 50,000-capacity permanent motor racing circuit located at Sentul City, Babakan Madang, Bogor, near the Toll Gate of Jakarta towards Bogor Regency, Indonesia.
- Track length: 3.965 km (2.464 mi)
- Width: 15 metres (49 ft)
- Longest straight: 900 metres (3,000 ft)
- FIA Grade 2 track license [7]
- 50 pit garages
- 2 covered grandstands
Its pit facilities have easy access to the Jagorawi Toll Road. The current circuit is a truncated version of the original design. Approximately 40% shorter than the original, the circuit runs clockwise and is predominantly used for motorcycle racing and the Asian F3 series. Sentul is a relatively simple, smooth, broad track with large runoff areas, enabling non-bumpy and smooth driving at racing speeds. Sentul has a 900-metre (3,000 ft) main straight that allows speeds of up to 300 kilometres per hour (190 mph) before slowing for the right-hand Turn 1. The only truly high-speed corner at Sentul is Turn 2. The fastest driver on four-wheel machines can do 220 kilometres per hour (140 mph), and the fastest rider can do 190 kilometres per hour (120 mph) on two-wheel machines. They can take Turn 2 as a complex “S” bend when they get out from the tighter Turn 1 at around 140 kilometres per hour (87 mph). The wide corners allow good passing with various racing lines.
Sentul is located in Bogor Regency. It is a hilly area and a bit cooler than the tropical city of Jakarta. However, the track can still get extremely hot under direct sunlight. It is also humid and wet as well. Such characteristics cause distress to European tuners, riders and drivers who are accustomed to cooler climates.
The virtual circuit :
Created for Race07 by Peter Kuhn with Bobs Track Builder
Version 1.0 released 13.11.2009
GTR2 version :
Basic conversion done by Billbro
Edited by ZWISS :
– edited textures in photoshop
– reduced bias settings of materials
– reduced shadows and tuned shadows for better FPS
– added animated marshalls
– added simple collision walls for tirewalls to help FPS
– cut up the startlight object so shadows will effectively show
– added missing rain reflection on curbs
V1.02 :
– DQ PitBox1 fixed
V1.01 :
– RaceGrove corrected
NOTE :
Grandstands, pitbuildings and scenery are not very realistic.
Maybe I will do an update in the future, or if anyone else would love to make those..?